Mobile Sound
Sound, Mobile Media, Art & CultureArchive for paper
Photos of Sounds Like Mobility: A Mobile Media, Sound and Music Event
Photos from Sounds Like Mobility: A Mobile Media, Sound and Music Event that took place at The Cultures of the Digital Economy (CoDE) Research Institute, Anglia Ruskin University (Cambridge) on 17th May 2011, organised by Frauke Behrendt, are now online (photos by Ann Evelin Lawford) and some by myself are here and there are more by Julio D’Escrivan. Please let us know if you also have pictures form the event to share!
A big thank you to all speakers, performers and chairs – Georgina Born, Atau Tanaka, John Williamson, Steve Symons, Julio D’Escrivan, Rachel O’ Dwyer, Lalya Gaye, Enrique Tomas, Adam Parkinson, Richard Hoadley, Ashley Elsdon, Nick Bryan-Kinns – for making this a great event!
Call: Sounds like Mobility: A Mobile Media, Sound and Music Event’ on 17th May 2011 at CoDE, Cambridge
I’m organising ‘Sounds like Mobility: A Mobile Media, Sound and Music Event’ on Tuesday 17th May 2011 at CoDE: The Cultures of the Digital Economy Research Institute at Anglia Ruskin University, Cambridge. It would be great if YOU as one of my blog readers might be interested to submit your work and/or attend the event!
Please find more information below and on the website www.anglia.ac.uk/soundslikemobility
I look forward to hearing back from you! It would also be great if you could circulate this email widely. Thank you!
Sounds like Mobility: A Mobile Media, Sound and Music Event
Tuesday 17th May 2011, CoDE: The Cultures of the Digital Economy Research Institute at Anglia Ruskin University, Cambridge.
Sitting down motionless, staring at screens, and focusing on the task at hand are becoming much less common than using media on the go, touching and listening to a device, while also being involved in other activities. In mobile media contexts, alternative sensory modalities increasingly replace the largely visual paradigms of the (both physical and virtual) desktop era. This one-day event examines the role of sound in media interactions as an especially pertinent example of our post-desktop world. It features invited speakers, performances, demos, pecha-kuscha-style short presentations and poster presentations. It takes place in Cambridge (UK) and is organised by CoDE: The Cultures of the Digital Economy Research Institute at Anglia Ruskin University.
There is much more to this than iPods and alert sounds. Interactions between various physical contexts, social networks, mobile bodies and networked devices can be mediated in an almost infinite number of ways by sound – and also Read the rest of this entry »
Sound Pairs, Music adjusting to your jogging pace, Sonified Social Networks and more at Haptic Audio Interaction Design 2010
Last week I attended part of the Haptic Audio Interaction Design 2010 (HAID) workshop
http://media.aau.dk/haid10/ and these are some of the interesting projects and papers I experienced:
A Master’s student project (please send me her name if you know it – I lost her card!) that impressed me was this set of memory games: ‘tactile pairs’ and ‘sound pairs’ where you play this traditionally visual game with a focus on touch or sound.
D-Jogger: a multimodal music interface for music selection based on user step frequency by Read the rest of this entry »
Pictures from the Sound – Space – Network Panel at ISEA2009
I uploaded some images from the panel and ISEA09. We had a great discussion – thank you to the organisers, other panelists and the audience!
If the link behind the above photo doesn’t work try (thank you Ralph for the error msg!), its http://www.flickr.com/photos/49689042@N00/sets/72157622091996497/
The Panel Discussion ‘Sound-Space-Network’ at ISEA2009 was presented by The Audio Cultures Seminar in GradCam and curated by Rachel O’Dwyer. It took place on Monday 31 August 2009 at the Broadcast gallery, DIT, Portland row, Dublin.
www.gradcam.ie/speaking_matters/audio_broadcast.php
Panelists: Read the rest of this entry »
Digital+Media Lecture at RISD
Tuesday September 30th at 7pm I’m giving a lecture at my “new” department, the Department of Digital+Media at RISD (room CIT 103). I’ll talk about some of my recent research – please come along if you’re in town!
And yes, I’ll be talking about a Mobile Sound Revolution in Providence…
Douglas Kahn Lecture in Brighton 27.February
All welcome to this lecture:
The Centre for Material Digital Culture (University of Sussex in Brighton, UK) welcomes:
Douglas Kahn, University of California, Davis
speaking on “Media Ventriloquism”
Week Eight, Wednesday, February 27, 5.00 in EDB 121
Douglas Kahn writes and speaks about the intersections of history, theory and contemporary practice in art, music, literature, media arts, cinema, sound, electromagnetism, science, technology and politics, from the late-19th Century to the present, with an emphasis on the traditions of the avant-garde, experimentalism, bohemian and subcultural activities. Professor at University of California, Davis, teaches in the Technocultural Studies Program, Department of Music, and Art History Program. Author of Noise, Water, Meat: A History of Sound in the Arts (MIT Press), coeditor of Wireless Imagination: Sound, Radio and the Avant-garde (MIT Press). See http://www.douglaskahn.com/
Mobile Music in Krems
Links to some projekts mentioned in my presentation in Krems at the 1. Austrian Mobile Music Day
For those of you interested to find out more about some of the projects I mentioned in my presentation, please have Read the rest of this entry »
Aural Addictions: New Article about Mobile Music Players by Kathleen Ferguson
“Aural addictions” by Kathleen Ferguson. In “Continuum: Journal of Media & Cultural Studies” Volume 22 Issue 1 February 2008 , pages 69 – 77. See http://www.informaworld.com/smpp/content~content=a789799223~db=all~order=page
Some ideas form a first quick reading of “Aural addictions”. Ferguson provides a critical discussion of key readings around personal stereos/Walkman/mp3 players, bringing to the field her own observations and a focus on bodies and materiality:
‘I’d like to review briefly some of the key moments in the personal stereo’s critical presence, before introducing a note of dissent into more recent approaches which see the latest permutations of the personal stereo as simply another step in a technological evolution. My argument is premised on the sense that there are substantive differences, both in terms of the material and the social consumption of digital media players that cuts them adrift from the literature that defined their formal predecessors.’ (p69)
Drawing on Williamson, Hosokawa, Bull, Chambers, Chow, Connor, du Gay/Hall et al and others, Ferguson opens up a space between Walkman and mp3 players that is a space between chance and choice, also opening up the debate to public space, civic engagement and the materiality of the devices.
I particularly like how Ferguson uses her observation of the absence of humming from most people’s mobile listening experience, using Lingis to talk about the pleasures of humming and the embarrassment of being caught humming. She observes ‘just how Read the rest of this entry »
“Designing an Auditory Experience Using a Location-based Computer Game” by Kristiansen
Erik Kristiansen presented “Designing an Auditory Experience Using a Location-based Computer Game” at the “Sound, Art, Auditory Cultures” conference in Copenhagen (28.-30.11.07). These are personal notes I took of his paper – not a summary or review.
Didn’t manage to get Kristiansen’s card, but at least a picture of one – at the wine reception of the conference.
Erik Kristiansen’s interest is to go beyond audio as part of the game or supporting the game to audio-mostly games – and how they intersect with pervasive gaming or location-based games. Erik Kristiansen is designing a new audio-mostly pervasive game. It is “serious” game where the participants are supposed to learn something. It is called Klintespillet (I’m not 100% sure about the spelling here…it translates as “Cliff Game”). The exiting thing is that it works without maps or screens. The participants are depended on listening to find the 29 hotspots in the outdoor area. The outdoor players are guided by online players that have access to maps and the outdoor player’s location.
Picture of the cliffs on Mons by dacoba on flickr.
Kristiansen explains the game in his abstract:
‘In cooperation with a new geological museum (“Geocenter Møns Klint”) and the Danish Forest and Nature Agency (“Skov og Naturstyrelsen”), we wanted to Read the rest of this entry »
“Sound Aesthetics, Soundscapes, and Acoustemology” by Lønstrup
Ansa Lønstrup gave her paper “Sound Aesthetics, Soundscapes, and Acoustemology” at the “Sound, Art, Auditory Cultures” conference in Copenhagen (28.-30.11.07). These are personal notes I took of her paper – not a summary or review.
Ansa Lønstrup (University of Aarhus, DK) is interested in sound in museums, how we cope with soundscapes in general and in sound perception in everyday lives. Lønstrup noted how the ear is often conceptualised as avant-garde of the body in recent discourses.
Her recent research project is looking at sound in the museum. She suggests that the action of listening enables us to cope with unlimited sound and discusses sound as a modality of knowing and being in the world. For me the most interesting aspect of Lonstrup’s research was her focus on agency studies.
In Mori’s exhibition “Oneness”, picture from http://www.interactivespaces.net/
Lonstrup is studying on how the audience moves in in the museum space and pays attention to the interactive gestures of the audience. One of her case studies is Mariko Mori’s exhibition “Oneness”at the ARoS art museum in Aarhus.






















Subscribe to RSS feed of mobilesound