Mobile Sound

Sound, Mobile Media, Art&Culture

Archive for audio walk

Urban Sync

Stephan Baumann just finished his project Urban Sync. Check it out the great project blog. Stephan has been working on interesting mobile projects for a while and our paths have crossed several times.

He has been working on bluetuna with Arianna Bassolli and presented the project at the Mobile Music Workshop in 2006.
Stephan also participated in the Sonic Interaction Design workshop I organised with Lalya Gaye and Karmen Franinovic at ICAD at Ircam earlier this year.

Urban Sync by Stephan Bauman was one of those Sonic Interaction Design (SID) Short Term Scientific Missions (STSMs) I keep advertising on this blog. Great to see more mobile work in the SID community! Hope this inspires more of you to apply!

This is from his blog:

Urban Sync aims at finding the correlates which define personal well-being in an urban context. Since we live our lifes meanwhile in a world augmented by technical artefacts, the boundaries seem to blur between being always-on or completely-off. Knowledge workers, artists, Web2.0 aficionados define the quality of life and especially urban life by something in-between work and activities in private life, something in-between the office, the city, the countryside – the „third place“ – is Read the rest of this entry »

Odd Sympathies

“Odd Sympathies” is a mobile sound project by “Sans façon”, a collaborative art practice between a French architect, Charles Blanc, and a British artist, Tristan Surtees.

This is a re-blog from their blog, an extract of their press release:

We finished the last performances of Odd Sympathies last week-end.
An extract from the press release:
“Imagine attending a concert but instead of sitting or standing, you walk. Imagine the music you listen to captured from sounds that already exist around you as you walk through the concert. Imagine the concert is slightly different each time you experience it because there may be unexpected sounds along the way. Sans façon and composer John Metcalf have collaborated to create Odd Sympathies, three new sonic pieces that capture the sounds of the city of Cardiff and together form what we believe is the first sonic map of the city.
Drawing inspiration from the iconic work 4’33’’ Silence by John Cage, Odd Sympathies is a series of carefully composed sound maps of Cardiff that take in some of the fascinating landmarks in the city and open the ears to a sound world that is in many ways as dense and magical as a rainforest.”

and a short interview on Radio Wales Arts Show with Nicola Heywood Thomas available until june 12:
http://www.bbc.co.uk/radio/noscript.shtml?/radio/aod/wales_aod.shtml?wales/artsshow

“Designing an Auditory Experience Using a Location-based Computer Game” by Kristiansen

Erik Kristiansen presented “Designing an Auditory Experience Using a Location-based Computer Game” at the “Sound, Art, Auditory Cultures” conference in Copenhagen (28.-30.11.07). These are personal notes I took of his paper – not a summary or review.

Didn’t manage to get Kristiansen’s card, but at least a picture of one – at the wine reception of the conference.

Erik Kristiansen’s interest is to go beyond audio as part of the game or supporting the game to audio-mostly games – and how they intersect with pervasive gaming or location-based games. Erik Kristiansen is designing a new audio-mostly pervasive game. It is “serious” game where the participants are supposed to learn something. It is called Klintespillet (I’m not 100% sure about the spelling here…it translates as “Cliff Game”). The exiting thing is that it works without maps or screens. The participants are depended on listening to find the 29 hotspots in the outdoor area. The outdoor players are guided by online players that have access to maps and the outdoor player’s location.

Picture of the cliffs on Mons by dacoba on flickr.

Kristiansen explains the game in his abstract:

‘In cooperation with a new geological museum (“Geocenter Møns Klint”) and the Danish Forest and Nature Agency (“Skov og Naturstyrelsen”), we wanted to Read the rest of this entry »

Video “Interactive Exploration of City Maps with Auditory Torches”

Magic Moments, Butterflies and a GPS Sound Walk

Yesterday, I went out to Spectacle Island in Boston harbour to experience Teri Rueb’s “Core Sample”, an interactive GPS sound walk.

I spent so much longer than planned exploring the island and the sounds, a good indication of how much I loved the piece. I’m taking away a sunburned face as well as some magic moments and daydreams.

Soundwalks always seem to bring Read the rest of this entry »

Teri Rueb: Core Sample

http://www.terirueb.net/core_sample/index.html

Teri Rueb’s new work ‘Core Sample’ is on at ICA Boston / Vita Brevis, Art on the Harbor Islands, June 23 – October 8, 2007, Spectacle Island & ICA Founders Gallery. If I manage to go to conflux I’ll definitely make a trip to Boston to see it.

Teri was one of our invited speakers and gave a great keynote at the Fourth International Mobile Music Workshop in Amsterdam, 6-8 May 2007. Hosted by STEIM and Waag. Photos and notes about her keynote are on the blog and on we-make-money-not-art .