Archive for app
As you know I’ve been writing about Mobile Phone musical instruments for quite some years so it’s nice to see another Mobile Music iPhone app in the pipeline:
“WretchUp is a unique handheld effect and instrument for the iPhone that anyone can play. Developed by Mouse on Mars, it’s easy to learn, but also sophisticated enough that it’s heavily used in their live shows and new albums – on vocals, on drums, with feedback, and more. Now with your help, we want to bring it to everyone as an open source project.”
However, there have been quite a few mobile music apps around – you might want to check out Atau Tanaka’s iphone concert at tedX today or you can read up about many other examples in some of my publications on the topic over the last 8 years:
The chapter ‘Musical Telephones Old and New: A Media Archaeology’ in Mobile Sound. Media Art in Hybrid Spaces. (2010) PhD Thesis. University of Sussex.
Kirisits, Nicolaj., Behrendt, Frauke, Gaye, Lalya., & Tanaka, Atau. (eds.). (2008).Creative Interactions – The Mobile Music Workshops 2004-2008.Vienna: University of Applied Arts. Download pdf. See http://www.mobilemusicworkshop.org/
Mobile Music Technology: Report on Emerging Community. Gaye, Layla, Holmquist, Lars Erik, Behrendt, Frauke, Tanaka, Atau. In Proceedings of the 2006 Conference on New Interfaces for Musical Expression (NIME-06). Paris, France: 22-25
Handymusik. Klangkunst und ‘mobile devices’, Osnabrück: Epos. 2005. Monograph.
Klingeltöne laden war gestern/Mobile Musik
in: de-bug. Zeitschrift für elektronische Lebensaspekte. November 2004
My journal article The sound of locative media has now been published by Convergence. I look forward to hearing your thoughts about this article! The full reference is: Frauke Behrendt (2012) The sound of locative media, Convergence 18 (3): 283-295.
Screenshot from the video of The National Mall app
One of the case studies I discuss in the article is ‘The National Mall’, an iPhone app (released in 2011 by musicians Bluebrain) where users listen to specific music depending on their location.
Here’s the abstract:
This article develops an alternative perspective to the visual bias in locative media discourses by focusing on the role of sound in locative media and related discussions. This sonic perspective allows us to understand the temporal, situated and embodied aspects of locative media. Informed by debates from sound studies and mobile media studies, a locative smart phone application where users experience specific sounds depending on their locations, is discussed. The concept of ‘Placed Sounds’ is introduced for a more detailed analysis of locative sound experiences. A framework for analysis is developed to discuss how locative sound engages with the auditory aspects of our spatial perception, how immersion operates for locative media and sound, and also to consider the role of situated experience, the role of walking as remixing, and how agency and exclusion operate in locative sound. This framework explains how walking operates in terms of interacting with locative media, and how we experience being immersed in physical and media contexts at once via sound.
You can get the full article here.
Call: Sounds like Mobility: A Mobile Media, Sound and Music Event’ on 17th May 2011 at CoDE, Cambridge
I’m organising ‘Sounds like Mobility: A Mobile Media, Sound and Music Event’ on Tuesday 17th May 2011 at CoDE: The Cultures of the Digital Economy Research Institute at Anglia Ruskin University, Cambridge. It would be great if YOU as one of my blog readers might be interested to submit your work and/or attend the event!
Please find more information below and on the website www.anglia.ac.uk/soundslikemobility
I look forward to hearing back from you! It would also be great if you could circulate this email widely. Thank you!
Sounds like Mobility: A Mobile Media, Sound and Music Event
Tuesday 17th May 2011, CoDE: The Cultures of the Digital Economy Research Institute at Anglia Ruskin University, Cambridge.
Sitting down motionless, staring at screens, and focusing on the task at hand are becoming much less common than using media on the go, touching and listening to a device, while also being involved in other activities. In mobile media contexts, alternative sensory modalities increasingly replace the largely visual paradigms of the (both physical and virtual) desktop era. This one-day event examines the role of sound in media interactions as an especially pertinent example of our post-desktop world. It features invited speakers, performances, demos, pecha-kuscha-style short presentations and poster presentations. It takes place in Cambridge (UK) and is organised by CoDE: The Cultures of the Digital Economy Research Institute at Anglia Ruskin University.
There is much more to this than iPods and alert sounds. Interactions between various physical contexts, social networks, mobile bodies and networked devices can be mediated in an almost infinite number of ways by sound – and also Read the rest of this entry »
An idea many of us have talked about over the last few years, for example at the Mobile Art&&Code event, and the Mobile Music Workshops, is now happening in Germany: The ZKM (Center for Art and Media, Karlsruhe) collaborates with a few partners to present the International AppArtAward 2011. They “select the best works of art in app format that have advanced to artistic applications and/or have distinguished themselves as technically outstanding software solutions.” I’m hoping that we’ll see many sound and music apps in this contest!
They encourage applications from “software developers and artists, as well as all fans of app with creative and innovative applications”. The deadline is The submission deadline is Read the rest of this entry »