Mobile Sound

Sound, Mobile Media, Art & Culture

Archive for September, 2007

Almost Perfect and Already Gone

The deadline for Almost Perfect is already gone but it will be interesting to see what projects will be developed at this Banff residency that will bring together, amongst others, pervasive mobile media and audio art.

BNMI Co-production Lab: Almost Perfect

Program dates: November 04, 2007 – December 01, 2007

Application deadline: September 21, 2007

Notification date: September 26, 2007

  • Program Information
  • Details
  • Financial Assistance & Fees
  • How To Apply
  • Almost Perfect is a rapid prototyping lab that explores the creation of pervasive mobile media in the Banff region. With the dedicated support of peer advisors, technicians, and production facilities, participants can develop basic to advanced level prototypes in the areas of locative media, site specific work, telematics, audio art, and responsive environments. This residency will also explore the political and social economic contexts of locative media and the wireless spectrum. Almost Perfect is a joint venture between BNMI and HP Bristol. Prototype development will be realized through the use of GPS enabled HP iPAQs and software developed by HP Research Labs Bristol.

    BNMI Co-Production Lab: Resources & FacilitiesThe BNMI Co-Production Lab Program is facilitated by Read the rest of this entry »

    Varèse on a GPS sound walk

    I was just re-reading some texts in Audio Culture (Cox&Warner 2005),

    amongst others “The Liberation of Sound” by Varèse. It struck me how much Varèse’s thoughts resonate with today’s GPS sound walk and audio mapping projects when he uses metaphors of cartography to describe spatialisations of sound. Of course, he was not Read the rest of this entry »

    Sonic Navigation with Heelys

    “Energy Harvesting Dérive” is a fun audio and visual Heely Hack by Christian Croft and Kate Hartman.

    The project was presented at Conflux last week where I had a chance to talk to both of them. They started off with the LED arrows to guide people in a direction; but then realised that it is a bit awkward to look at your shoes while heelying along. So they decided to Read the rest of this entry »

    Magic Moments, Butterflies and a GPS Sound Walk

    Yesterday, I went out to Spectacle Island in Boston harbour to experience Teri Rueb’s “Core Sample”, an interactive GPS sound walk.

    I spent so much longer than planned exploring the island and the sounds, a good indication of how much I loved the piece. I’m taking away a sunburned face as well as some magic moments and daydreams.

    Soundwalks always seem to bring Read the rest of this entry »

    Sonic Postcards-sound mapping exercise



    Low tech soundscape mapping on postcards – try it out!

    http://www.sonicpostcards.org/

    “Sonic Postcards is a creative education project devised and delivered by Sonic Arts Network, and takes place in schools throughout the UK, encouraging pupils to engage with their sound environment and be creative with ICT.”

    I did a session Read the rest of this entry »

    Network Landscape Class

    Here are the slides:

    Exploring Network Landscapes via Sound – talk

    for my presentation in Teri Rueb’s class Network Landscapes at RISD
    RISD

    Her class is really interesting:

    ‘How is landscape understood and shaped by the conditions of mobile network society? As artists and designers we can frame this question in light of the history of landscape representation and design. Read the rest of this entry »

    Conflux Pictures



    I uploaded some of the pictures I took during the first two Conflux days.

    http://www.flickr.com/photos/49689042@N00/sets/72157602012142710/

    More to come

    Mobile Music Workshop at Conflux

    http://www.confluxfestival.org/conflux2007/mobile-music-workshop/

    Thursday, September 13, 2007
    1:00pm — 1:45pm

    Luna Lounge
    361 Metropolitan Avenue
    Brooklyn, NY 11211
    718.384.7112
    http://lunalounge.com

    Mobile Music Workshop

    Artist: Frauke Behrendt & Atau Tanaka
    Website: http://mobilemusicworkshop.org/
    The Mobile Music Workshops are a series of annual gatherings on the creative uses of mobile music technologies.

    The Mobile Music Workshops are a series of annual gatherings on the creative uses of mobile music technologies. This series of annual workshops began to explore and establish the emerging field of mobile music technology in Read the rest of this entry »

    call: SONIC INTERACTION DESIGN: Sound, Information, and Experience Workshop at CHI

    SONIC INTERACTION DESIGN: Sound, Information, and Experience ¶

    The SID Workshop
    http://www.cost-sid.org/wiki/CHIworkshop

    Sonic Interaction Design (SID) is a CHI 2008 Workshop (http://www.chi2008.org/workshopParticipants.html) organized by the COST Action IC0601 on Sonic Interaction Design (http://www.cost-sid.org/) in Florence, Italy, April, 6 2008.

    Steering Committee

    Frauke Behrendt, University of Sussex, Brighton, UK

    Nicola Bernardini, Conservatorio C. Pollini, Padova, Italy

    Roberto Bresin, KTH, Stockholm, Sweden

    Gerhard Eckel, Institute of Electronic Music and Acoustics, Graz, Austria

    Karmen Franinovic, University of Applied Sciences and Arts, Zurich, Switzerland

    Thomas Hermann, Bielefeld University, Germany

    Sandra Pauletto, Huddersfield University, UK

    Davide Rocchesso, IUAV University, Venezia, Italy

    Stefania Serafin (Technical Program Chair), Aalborg Univ., Copenhagen, Denmark

    Patrick Susini, IRCAM, Paris, France

    Yon Visell, Mc Gill University, Montreal, Canada

    Important dates

    Submission Deadline: 3 October 2007

    Notification of acceptance: 28 November 2007

    Final paper due: 31 December 2007

    Call for Participation

    From the phonograph to the mobile phone, sound technology has progressed steadily through the last century. However, non-musical sounds are still often considered as byproducts of artifacts rather than being exploited for their rich intrinsic value. Sound carries information that is perceived and used, often unconsciously, and therefore shapes the overall interaction experience. Read the rest of this entry »

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